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2 part question..

2 part question..

2004-04-26       - By Brandon Tracy

 Back
 Referencing the dreaded "95" skill bug.  It hit us in a skill
yesterday, for unknown reasons, as the "fix" for it was already
installed in our revision.  So I looked at the struct.

struct  skill_type
{
       char* name;                     /* Name of skill              
*/
       sh_int skill_level[MAX_CLASS];  /* Level needed by class      
*/
       sh_int  skill_adept[MAX_CLASS]; /* Max attainable % in this
skill */
       sh_int race_level[MAX_RACE];    /* Racial abilities: level    
*/
       sh_int race_adept[MAX_RACE];    /* Racial abilities: adept    
*/

 Now, oddly enough, in my code.. MAX_RACE and MAX_CLASS are bot set to
40 ... but there are MAX_PC_CLASS and MAX_PC_RACE variables set
somewhere in tables.c?  I'm soo confused.  Anyone have any insight on
why my aggressive style skill got set to minpos 95?

 A possibility I thought of is that I *know* we have a memory leak
somewhere.  Can someone tell me how to track it down?  It core dumps
now and again when trying to free memory, and the last two cores have
both been while DISPOSE'ing of a paf on an object.  Is there a good
free program to figure out what mucked up the memory it was trying to
free?  

 I'm confusing myself >_<  All this got so much worse after installing
the bug fixes Nivek listed..
http://www.cs.utk.edu/~london/smaug/bugfix.html

 Any help would be GREATLY appreciated.

-Senrai


 
   
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