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  | |  RE: [MUD-Dev] AS TECHNOLOGY SCATTERS VIEWERS,
NETWORKS GO LOOKING FOR THEM | RE: [MUD-Dev] AS TECHNOLOGY SCATTERS VIEWERS,
NETWORKS GO LOOKING FOR THEM 2003-11-25 - By Ren Reynolds
Back <EdNote: Quote fixed and trimmed>
From: Michael Tresca
> More data about the missing young prime-time audience and their > gaming habits.
Interesting
When I was in the telco biz I spent a good deal of time looking at business models for on demand content. Once the initial investment hurdle was gotten over the case is compelling, especially for this demographic who unlike older people assume that they can have the content they want, when they want it.
As well as TV and film I looked at the games industry generally and similar arguments seemed to apply, especially as the development cost of a PC \ Platform game is getting so high that when one looks at distribution and other costs of sale, and especially takes into account the very short sales window that games have - the current model does not seem sustainable, unless the games industry goes the way of the movie industry i.e. its just a money game with a few big players dominating not only the market but the full value chain, which is actually what is happening - but still some form of on-demand delivery of games certainly makes things easier.
But to prove the point if one looks at games on interactive TV platforms (at least in the UK which is still probably has the most advanced ones by at least a few years) then not only do you get a lot of casual play, and a range of business models enabled by the integrated billing platform these games reach very different audiences.
But coming on to MUDs, the USP that they have is that they are always on and totally on demand. The challenge, if one wants to get into the mainstream market, is whether MUDs can be a satisfying experience for the casual player - and I take the figure quoted below of 7.7 hours as at the top of the casual group.
Lastly I wonder if any MUDs are looking at iDTV as a delivery platform, I think if the social worlds (There, Second Life) could integrate with set top boxes they would storm the market.
And as a personal point the sooner I can get my fave MMOs on my mobile, however cruddy the interface the happier I will be - I want it and I want it now...
/me stamps foot petulantly
Ren www.renreynolds.com __ ____ ____ ____ ____ ____ ____ ____ ____ ____ MUD-Dev mailing list MUD-Dev@(protected) https://www.kanga.nu/lists/listinfo/mud-dev
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