  | |  | Object to pit | Object to pit 2004-05-11 - By Charles Gray
Back Ok, Here is a new question. Is there a way to cycle through a list of ALL the objects in the game, and transfer the ones that are "obj->in_room == NULL" to a sort of pit room? Because sometimes players log in and thier eq is gone, and when locating it (its locateable, just its in a room called somewhere with no vnum) it doesnt show up. So how could i cycle through a list of all the non-equiped objects in the game and transfer the ones that dont "exist in a room" to a pit room? Thanks, sorry if this is confusing.
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