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  | |  | Second Life 's customers own the IP of their creatio ns | Second Life 's customers own the IP of their creatio ns 2003-11-25 - By Jeff Thompson
Back On Nov 21, 2003, at 1:13 AM, Christer Enfors XW (TN/PAC) wrote: > Lee Sheldon wrote: >> Christer Enfors wrote:
> Right, the operative words being "sign away". In the online world, > we don't sign anything - we click "I agree". I've heard that it > takes nothing less than a signed contract to give away copyright on > something. If that's true, Second Life never had copyright / IP of > the objects players create in the first place.
The following webpage has a very nice discussion on "I Agree" buttons and whether they are binding when they are in regards to a contract.
http://www.gigalaw.com/articles/2001-all/isenberg-2001-07-all.html
-Jeff
Jeff Thompson CTO, CodeTek Studios, Inc. http://www.codetek.com/ __ ____ ____ ____ ____ ____ ____ ____ ____ ____ MUD-Dev mailing list MUD-Dev@(protected) https://www.kanga.nu/lists/listinfo/mud-dev
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