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dynamic sprite creation and imaging lingo

dynamic sprite creation and imaging lingo

2003-11-29       - By Jerry McManus

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   Thanks for clearing that up, Mark.  I was referring specifically to the
puppetsprite method as the one to avoid, for the reasons you stated.  I myself
have also used the palceholder method and would venture to say it's unavoidable
in one frame movies that have many different screen states, which would
otherwise require a very large number of sprites to compose.  Unless, of course,
you use IL.

   Cheers,
   Jerry


-- -- Original Message -- --
From: "Mark R. Jonkman" <mjonkman@(protected)>
To: "Director - Shockwave - and Flash Game Production"
<dirgames-l@(protected)>
Sent: Saturday, November 29, 2003 1:06 PM
Subject: RE: [dirGames-L] dynamic sprite creation and imaging lingo


> Hi Rasmus
>
> I tend to avoid puppetsprite but heavily use the "blank" placeholder method.
> I think that both methods have their benefits and drawbacks. Both methods
> require utilization of some form of sprite managment techniques. I would
> never consider ruling one out over the other, but my understanding has
> always been that the puppetsprite technique has/had several bugs that could
> affect behavior in some cases. I've never had a problem with the blank
> placeholder technique and therefore tend to stick with what works for me. It
> would definitely be interesting to see a poll of who uses what method and
> why.
>
> Sincerely
> Mark R. Jonkman
>


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