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dynamic sprite creation and imaging lingo

dynamic sprite creation and imaging lingo

2003-11-29       - By Jim Andrews

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> The best way to "unpuppet" a sprite (if it was created dynamically) is to
> set the member to VOID, the cursor to 0 and the scriptInstanceList to [].
> This effectively destroys the sprite - although not entirely.

You will get rid of some of the problems you mentioned if you also set the
rect to VOID, Robert. Also, I set the member to 0, not VOID. Not sure if
that makes a difference. I don't set the cursor to 0.

I would recommend Chuck's tutorial on IL; it also does dynamic sprite
creation.

> The main problems with dynamically puppeted sprites are:
>
> - Some features simply *do not work*. So far, the only concrete example I
> have found of this is a problem with more than one cursor appearing in
> dynamically added text members. The problem does not occur if the text
> members are placed in the score instead of created dynamically. From
> problems reported by others, I believe there are also a lot of similar
> issues with Flash members.

I haven't had this problem, Robert. If you visit scenes 10 or 11 of
http://www.vispo.com/wfs4/documentation/tutorials/WFS40a.htm and click
"create" at top left of the browser window, a dynamic window is created that
contains some text members. I don't get multiple cursors here.

The above also contains a Flash sprite. Haven't had any problems with it
concerning multiple cursors or anything else.

ja


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