  | |  | dynamic sprite creation and imaging lingo | dynamic sprite creation and imaging lingo 2003-11-29 - By Lon Koenig
Back On 11/29/03, Jerry McManus wrote: > Thanks for clearing that up, Mark. I was referring specifically to the >puppetsprite method as the one to avoid, for the reasons you stated. I myself >have also used the palceholder method and would venture to say it's >unavoidable >in one frame movies that have many different screen states, which would >otherwise require a very large number of sprites to compose. >Unless, of course, >you use IL.
I also use a placeholder. I started doing this back before there was a choice. I continue to do so primarily out of habit, but also because of concerns about the "unsupported" nature puppeting empty sprites.
-- . . . . . . . . . . . . . . . . . . . . . . . . Lon Koenig Consulting lon@(protected) (612) 965-6305 http://www.schnoggo.com __ ____ ____ ____ ____ ____ ____ ____ ____ ____ dirGames-L mailing list - dirGames-L@(protected) http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
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