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dynamic sprite creation and imaging lingo

dynamic sprite creation and imaging lingo

2003-11-29       - By Lon Koenig

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

On 11/29/03, Jerry McManus wrote:
>     Thanks for clearing that up, Mark.  I was referring specifically to the
>puppetsprite method as the one to avoid, for the reasons you stated.  I myself
>have also used the palceholder method and would venture to say it's
>unavoidable
>in one frame movies that have many different screen states, which would
>otherwise require a very large number of sprites to compose.
>Unless, of course,
>you use IL.

I also use a placeholder. I started doing this back before there was
a choice. I continue to do so primarily out of habit, but also
because of concerns about the "unsupported" nature puppeting empty
sprites.


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Lon Koenig Consulting          lon@(protected)
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