Mailing List
Home
MUD Dev - Discussion of MUD system design, development, and implementation
Mac Game - Mac game development
Rivers of MUD - a Diku and Merc based multiuser dungeon
SMAUG
DirGames - Director, Shockwave, and Flash Game Production
Subjects
Getting UDP through NAT/firewalls/whatever for a game
Getting UDP through NAT/firewalls/whatever for a game
QuickTime errors
Python script as stand alone MUD server
Various sound problems
Fragment Shaders & GL TEXTURE RECTANGLE EXT
Timers and global variables
Re: Language and platform for Text MUD server
Apparent acquisition of Yantis (mysupersales) by IDE
HID keyboard
Getting UDP through NAT/firewalls/whatever for a game
Microsoft Sparkle
Director MX
Congratulations Horizons
Yet more problems fullscreen mode
Apple Dev Kitchen Them 's tasty vittles, Maw!
NSOpenGLContext, Pbuffers, and drawables
More DCR "theft " naughtiness
dynamic sprite creation and imaging lingo
Re: Find stuff in Flash array?
Effects of skill imbalances?
QuickTime errors
Rom 2 4/Quickmud Enhancement/Bug fix
Working with XML files/CFURL
smooth scrolling/subpixel tweening
RE: (Ron help me?) Flash text
Flash Racing
MudDev FAQ 2
Browser based games
Installing GLUT
Special character in Flash XML
 
Search:  
Power your search with and, or, +, -, or "some phrase" operators.
DGN - Method of controling NPC 's.

DGN - Method of controling NPC 's.

2003-12-04       - By J C Lawrence

 Back
Reply:     1     2     3     4     5  

On Tue, 2 Dec 2003 08:15:09 -0800 (PST)
Tony Hoyt <gmtonyhoyt@(protected)> wrote:

> The ideas was this, Mobs/NPC's in general where seperate applications
> that where launched via Cron jobs and then acted like a local client
> to the server.

You might like to look at Joey Hess' MOOix.

> The jobs where cron-ed due to allow for a random selected time to
> occure before the NPC to spawn.  

Cron won't/can't do this.  If you do use first class processes for NPC
scheduling you can have them reschedule as `at` jobs, which is realted
to but not quite the same as cron.

More simply you need to examine what the benefits are, if any, of moving
into a discrete process.  It becomes a smaller piece of work to be sure,
but you also lose all the ready access to state information and
non-user-level interfaces.

--
J C Lawrence
-- ------(*)                Satan, oscillate my metallic sonatas.
claw@(protected)               He lived as a devil, eh?
http://www.kanga.nu/~claw/  Evil is a name of a foeman, as I live.

__ ____ ____ ____ ____ ____ ____ ____ ____ ____
MUD-Dev mailing list
MUD-Dev@(protected)
https://www.kanga.nu/lists/listinfo/mud-dev