  | |  | Director MX | Director MX 2003-12-06 - By Andy Phelps
Back I will be responding in my own way to this as well. Thank you Darrel. I **can** promise that at the least the folks working on the IGDA reports this year *do* have a clue, and can evaluate in what I would consider to be an educated manner. The innacuracies of the article in GD lead me to believe that there was not a great deal of underlying understanding. They will hear from me as well, although I doubt they care much ;)
Cheers, and thanks again Darrel.
-A Phelps RIT
Director - Shockwave - and Flash Game Production <dirgames-l@(protected)> writes: >Copy of the note I just sent to GD: > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > >Dear Editors: > >I'd like -- very respectfully -- to take issue with some of the items >in Justin Lloyd's review of Macromedia Director MX ("Game Developer", >December 2003). > >Mr. Lloyd makes some valid claims about problems with Director as a >programming environment, particularly in areas where terminology >developed over its two decades of development doesn't mesh with that >of more traditional game development platforms, documentation, and >bugs in the script editing window. However, I feel that some of his >claims are simply due to unfamiliarity with the product. > >Macromedia's marketing department has indeed claimed that Director is >a drag and drop environment, but I don't think it's ever claimed that >everything could be done with drag and drop behaviors. The scope of >those behaviors (I worked as a contract behavior developer on >Director 7 and 8) was never intended to do everything for every user. >They were intended for people putting together relatively simple >projects, not games, which require a bit more sophisticated >programming. > >Nor is there any need for "spaghetti code" when creating an interface >with "20 or 30 buttons". Certainly, you _can_ do so, but that's true >in almost any environment. > >It's true that the Lingo programming language has somewhere between >one and two thousand keywords, but it's not necessary to "learn them >all", as Mr. Lloyd claims. > >The Cast panel is described as having "no way to place cast members >into logical groups" for large projects. Not only can a cast's member >resources be sorted by media type in list display mode, but multiple >casts can be created for organizing media. Cast members themselves >can be moved around within an individual cast or to another cast. > >Director's timeline-oriented Score came in for some hits in Lloyd's >review as well. However, most advanced Director developers use the >Score sparingly. In fact, Director is flexible enough to let you skip >the Score entirely and handle all of the interface through direct >imaging to the window (through the use of imaging Lingo introduced in >version 8). Some developers are using a single Shockwave 3D sprite >for their interface. > >There is, admittedly, a steep learning curve for doing game >development in Director. Mr. Lloyd claims that learning Lingo was >harder than memorizing the Havok or DirectX SDKs. Maybe so, but those >SDKs alone won't get you very far if you're unfamiliar with C, for >instance. Nobody ever said making games was easy. For a certain level >of game, Director can make it easier, but only if you spend some >serious time learning the product. > >Director game developers like Gary Rosenzweig (www.clevermedia.com) >and Brian Robbins (www.fuelindustries.com) have been speakers at >recent Game Developer Conferences. There's a lively community of >Director game developers at >(nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l), and the >Director Online Users Group (www.director-online.com) of which I am >the editor has many articles on game-related topics. Despite >limitations that I think Mr. Lloyd and I could agree on, I'd >encourage folks not to write Director off just yet. >-- >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > Darrel Plant, Moshofsky/Plant Creative Services >Multimedia Design by Brute Force (SM) http://www.moshplant.com > phone/fax: 503-241-9082 dplant@(protected) >__ ____ ____ ____ ____ ____ ____ ____ ____ ____ >dirGames-L mailing list - dirGames-L@(protected) >http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames-l
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