Subject: Adding spells 2004-12-26 - By Lee
Back -- --BEGIN PGP SIGNED MESSAGE-- -- Hash: SHA1
When adding spells, is there anything you have to do to make it survive a game reboot? It's been a while since I messed with this, but last time I tried adding spells, they never alsted past a reboot. It'd still show up in the skill list (ie, when I typed practice as an admin) but when I tried to cast it, it would tell me it didn't exist. Also, what would be the easiest way to change the spells as a whole? Like say, instead of casting a spell I want to have it where you exec a hack or something like that. Thanks. - -- ~ == FriedBob ==
"Hence to fight and conquer in all your battles is not supreme excellence; ~ supreme excellence consists in breaking the enemy's resistance without fighting." ~ - Sun Tzu -- --BEGIN PGP SIGNATURE-- -- Version: GnuPG v1.2.5 (MingW32) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
iD8DBQFBzkWGvxumKxmOCzIRAhklAKCDCvBR2xuUiTs5kC68XHxBb24yXQCeL1kd hKWiJuDoCumJuRhUtptnIqI= =fbep -- --END PGP SIGNATURE-- --
|
|