  | |  | HID manager - is it worth it? | HID manager - is it worth it? 2004-12-10 - By Wade Williams
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On Dec 9, 2004, at 2:42 PM, Tim Conkling wrote:
> The last time I tackled game input issues on the Mac was back in the > days of InputSprocket, which I remember being very easy to use. So I'm > reading the new Pangea book, and the chapter on the HID manager is > ridiculous (not because Brian is a poor writer, but simply because the > HID Manager is presented as messy, difficult, and often broken). > > Granted, there's a big chunk of code that comes with the book that (I > hope) is close to a drop-in solution for managing the HID manager. > However, it sounds like the whole thing is more trouble than it's > worth, even with the benefit of using somebody else's well-tested > code: Brian talks about the HID manager magically losing devices, > confused customers who must be told that the only solution to their > input problems is to restart their computer, the near-impossibility of > supporting international keyboards, etc. It all sounds very > unpleasant. > > I have zero experience with the HID manager and I'm interested in > hearing game developers' experiences and opinions on using it. > > >
There is rarely a reason to use HID Manager itself. Use HID Utilities (look in Sample Code). HID device support is pretty straightforward and you could cover the majority of device cases in a few hours of coding*****.
****The are still major problems with inconsistencies about the way devices report D-Pads, hats, etc. For large developers who have to support every device, this is a cause of great pain. Most of it is not actually Apple's fault, but just too much room for interpretation in the spec and device manufacturers who don't fix firmware bugs. With all that said, if you just want to enable support for the 2 or 3 major devices you'll encounter, it's really not that difficult.
Wade
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