  | | | finding memory leaks in MSVC++? | finding memory leaks in MSVC++? 2005-02-04 - By omar miisa
Back can anyone give me any tips on how to locate memory leaks and other crash causing bugs like that? i put in the "memory manager" by (i believe) fluid studios, it compiles fine(i changed one line in the includes in the cpp file from '#include "stdafx.h"' to '#include <..\MFC\SRC\stdafx.h>') and it spits out this file when i boot the mud:
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memory.log - Memory logging file created on Fri Feb 04 02:27:53 2005
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This file contains a log of all memory operations performed during the last run.
Interrogate this file to track errors or to help track down memory-related issues. You can do this by tracing the allocations performed by a specific owner or by tracking a specific address through a series of allocations and reallocations.
There is a lot of useful information here which, when used creatively, can be extremely helpful.
Note that the following guides are used throughout this file:
[!] - Error [+] - Allocation [~] - Reallocation [-] - Deallocation [I] - Generic information [F] - Failure induced for the purpose of stress-testing your application [D] - Information used for debugging this memory manager
...so, to find all errors in the file, search for "[!]"
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- -- but it never adds any info when it crashes or as the game runs and crashes on a memory leak, which i figure is what the crash is because it happens when nothing is going on so its not much help so i figure i must be doing something wrong.
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