  | |  | DGN: Mudflation as antibody of a "stain development " | DGN: Mudflation as antibody of a "stain development " 2005-03-02 - By Bad Mojo
Back HRose wrote:
> In the case of World of Warcraft I preached since August that > their choice to divide the servers by timezones would make the > overcrowding problems more serious. This problem isn't trivial as > it seems, there are a large number of implications. What was the > result? The result was that what I predicted was ignored till > Blizzard got swamped in the problem and had to start to suggest > the players to log in servers that do not correspond to their > timezone and relative peak times, disrupting directly their plan > and even a few important design implications, like the 24h clock, > GM support and scheduled downtimes.
This problem of overcrowding was not caused by the timezone servers, but by a breakdown in their server recommendation system. When new players were logging in for the first time and picking a server to log into, a load balancer system was in place to direct people to the lowest population server first. This broke and was stuck on a limited number of servers for several hours during the first day of logins. This aspect of the game, which was never beta tested (and I believe a last minute addition as the game was flying out the door), was what caused so much of the overcrowding problems during WoW's first few weeks.
I could barely bring myself to read the rest of your rant, my apologies. Sometimes this mailing list is no better than the forums for any particular MMORPG.
-- Bad Mojo MojoZilla <http://www.rps.net/mojo> -- "The purpose of writing is to inflate weak ideas, obscure pure reasoning, and inhibit clarity. With a little practice, writing can be an intimidating and impenetrable fog!" --- Bill Watterson's Calvin from "Calvin & Hobbes" __ ____ ____ ____ ____ ____ ____ ____ ____ ____ MUD-Dev mailing list MUD-Dev@(protected) https://kanga.nu/lists/listinfo/mud-dev
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